Episode 6: Processes, Threads, and Concurrency Basics, or How One Machine Does Many Things at Once and Somehow Blames You When It Goes Wrong

Processes, threads, and concurrency explain how computers juggle many tasks at once, until shared state walks in and…

Episode 6: History, Debugging, and Problem Solving (You Are Not Bad at This, This Is Just How It Feels)

If you have ever stared at a bug long enough to start negotiating with it, congratulations. You are doing programming correctly. This episode is about the part of computer science nobody puts on the brochure: the history that explains why our tools look the way they do, the debugging that eats half your time, and … Read more

JavaScript: The Language That Accidentally Ran the World

Somewhere in an alternate universe, the web stayed polite. Pages loaded. Links were blue. Nothing moved. Nobody got asked to accept cookies. Your toaster never needed a firmware update. And then JavaScript showed up and said, “What if… the button did something?” If you’ve ever wondered how we went from “Here is a nice webpage … Read more

Catch2: Making C++ Testing Almost Fun

If you’ve ever tested C++ code, you know the vibe: macros everywhere, cryptic compiler errors, and a deep existential crisis halfway through writing your first fixture. Enter Catch2 — a single-header testing framework that whispers, “What if this wasn’t so painful?” Spoiler: it delivers…mostly. What is Catch2? Catch2 is a modern, header-only C++ testing framework. It focuses on … Read more

Max Ernst: Frottage, Frogs, and Full-On Surrealist Weirdness

What if we told you the guy who helped invent collage as we know it also believed in painting dreams with the emotional precision of a nightmare in formalwear? Welcome to Episode 6 of the Artist Series, where we dive into the gloriously bizarre world of Max Ernst. Let’s get one thing clear: Max Ernst … Read more